Starting from Facebook last year for us $ 2 billion acquisition of Oculus, virtual reality has become a core concept of Mark Zuckerberg's blueprint for the future of the Internet. Facebook CEO Mark Zuckerberg has repeatedly mentioned that virtual reality will be the mobile device after the next personal computing and communications platform.
How about mobile devices and virtual reality?
According to the Wall Street Journal, Facebook is developing a mobile application, the application can support 360-degree video, or "spherical" video, enable the user to obtain "immersive" video viewing experience.
It is understood that this video is usually formed by multiple camera images together, when user's perspective can be changed by tilting the phone, full access to stories and watch, the user can "move in the video, watch video through different angles." It is reported that this app is still in the development stage, will be compatible with iOS, Android, many platforms.
Of course, mobile video applications provide immersive experience possible as eye patches, but this app can help Facebook expand the virtual reality market is no longer confined to the Oculus, but with smart phones can be expanded to more users. Because, according to Deutsche Bank estimates that Oculus shipments next year about 1.5 million virtual patch. Phase comparison, United States market-research firm Gartner estimates global mobile phone shipments to more than 2 billion next year.
According to Zuckerberg's vision, the future integration of virtual reality products will become as universal as today's smart phones in people's pocket, people may wear all day.
In addition to OculusVR,2016 years, Sony, HTC, Google, Microsoft, Samsung and other manufacturers will have listed its virtual reality and augmented reality helmets products. Virtual reality goggles, for example, Google has launched the Cardboard, Samsung is developing Gear VR, Sony Project Morpheus, and so on. As a user, we can look forward to these companies will bring in the new era. Marcelo Burlon iPhone 6s
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Oculus Rift in virtual reality Marcelo Burlon iPhone 6 Case
DK1, Oculus DK2 resolutions increased from 640x800 to 960x1080 (up 1920x1080). First generation of products in order to reduce the feeling of dizziness, DK2 OLED using low latency. One of the biggest improvement, believe the DK2 will join a group of detect head movements of the camera, so that players can implement such features as "close" movement, officials said just for this function's optimization team spent a lot of time. In addition, the DK2 gyroscopes, accelerometers and other sensors of the testing frequency will all upgrade to 1000HZ, but the weight will go up to 440 grams. Price was close to the people (although the DK2 still for developers)
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